ok so my part of this team was to come up with an idea for the horde. as you can tell i havnt said anything about it on this blog. so my idea was to have a horde that you can control. some games have done this before but in smaller scale. i decided to take that on board. i looked at a few games such as overlord and world of warcraft hunter class. the hunter class in world of warcraft has a pet, it can be a bear to a spider. the user will control this animal to attack targets, stand down and even be controlled by the player using a in-game ability. i think this would work tel with the diffrent stances such as offensive, defensive and passive abilities to allow the user of our game to control the horde.
i also thought about adding a go-to command but due to my idea of high scale this would be hard if the user wanted to allow the horde to travel far and also could be far too easy for the user.
with the idea of overlord i took some time, i look at various abilities that the horde could have.
only a few popped into mind such as health, speed, damage increases but then i looked into different types of horde and that opened the doors for upgrades.
my idea was to have about 5-6 different classes within the horde such as:
a high damage class
a stealth class
a ranged class
a poison class
a scout class
a drone class
by this time i had a lot on my hands with 6 classes all with upgrades. so i capped the upgrades to about 5 levels increasing in hardness to unlock. the unlocks can be done by using brain points which is also used for main character upgrades that naim will be covering. at each boss fight the user will unlock a new class.
the drone class will be the default zombie.
also a side note on my own life im looking to move out seen a nice house near by myself and craig jardine will be moving there if everything goes as planned.
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